Starting Your Story

Here are some ideas to begin your game with:

Resolving Actions

As you role-play, you will have various situations where a decision needs to be made. For example, you may need to decide if you were persuasive enough to convince a fellow goblin to accept Hanukkah or a townsperson to accept a Hanukkah goblin. You may resolve situations narratively as a group by acting out the scene or use the mechanic below. Do what feels right for your story.

To use the following mechanic to resolve a situation, roll 1d6 and use the table below to determine the outcome. If your Goblin Type and/or Special Item are helpful in any way, you may add 1 to the roll (up to +2 if both Ability and Item bonus apply).

8

You were extremely successful!

You are able to do what you want, plus

A little more.

6-7 Success! You are able to do what you want.
4-5 You were mostly successful, but you had to change your plan a little bit to succeed.
3 You aren’t able to do what you want and there will be a minor consequence to your actions! Decide how your story is altered. Is someone now upset with you, have you temporarily lost an item, or does an NPC act to sabotage your plan?
1-2

You failed. Badly. Consider what goes

Wrong and the impact. You should be significantly disadvantaged after this roll.

The player gets to decide what the success or consequence looks like, not the DM. However, the DM and other players can make suggestions. When deciding your success of consequence, think about how the other players would react and keep in mind that you are creating a story together, not as individuals.